![]() ![]() avi moviews to be Change an area of terrain tiles to another kind of (Line number of terrain type in rules.txt)ġ5,20,0,0,0,0,0,0 (Coordinates of the area that will be changed. Whom=Romans (who will be attacked or declared war Just (signifies that the event will be triggered only once in the Play CD (Track number to be played on CD in CD-ROM drive - used with Civ2 CDs Don't Play the Wonder (Used if the Wonders have been changed and the author doesn't want the. Homecity=New York (The created unit's home city)ġ5,50 (1st and only location that it will be created)ġ5,10 (2nd location it will be created if 1st location is occupied by enemy)ġ5,12 (3rd location it will be created if 2nd location is occupied by enemy Change (The civ who will have the amount added into the treasury)Īmount=100 (the amount of the additional funds - can be negative to subtract Play (the wave file to be Make (who will be attacking or just declaring war) Veteran=no (Whether or not it will be a veteran) Owner=Romans (the owner of the "to be created" unit) Numbertomove=2 (The number of identical units to Create (the unit to be created) Owner=Romans (the owner of the "to be moved" unit)ġ5,15,0,0,0,0,0,0 (The coordinates of the tile that the unit is standing on) Unit=Settlers (the unit that will be moved) Receiver=ANYBODY (Who has received the tech)ġ) Text Pop Up Text (Text that will pop up when Event is Move (***) The "ANYBODY" value may be used just once here to prevent all civs from having civil wars - usually caused by their capital falling***)ĩ) Received (Numerical line in the rules.txt file that denotes a certain tech) Listenertype=HumanOrComputer (whether the civ "listener" is human or AI)Ħ) Scenario (Upon loading the scenario Trigger will set off Event)ħ) Random (random number that must be picked to cause an event)Ĩ) No (Prevents a civil war in the defender civ. Listener=Americans (the civ who would be contacted) Talkertype=HumanOrComputer (whether the civ "talker" is human or AI) Talker=British (the civ who would be contacting) An event looks like York has been captured by the British! France declares war on the of the trigger or action will be written in parentheses.Ī (***) sign signifies a quirk with an explanation at the bottom of this post.ġ) Unit (the unit that is to be killed to trigger)Īttacker=ANYBODY (***) (which civ is attacking the unit)ģ) Turn Number: (Cannot be used in the same Trigger as "Turn (Actual turn in the game, not the date.)Ĥ) Turn (Number of turns elapsed before the trigger is triggered) Consider that the output.Īn event declaration starts with an statement and ends with a statement. An action is what happens after the trigger is satisfied. A trigger argument must be satisfied to cause an action to happen. There are two distinct components of the event system, a trigger and an action. This was further improved in Fantastic Worlds and finally in Civilization II - Multiplayer Gold Edition.Īll the text which follows pertains to Civilization II - Multiplayer Gold Edition events. The first use of events started with the release of the datadisk Conflicts in Civilization. ![]() The macro(event)language was gradually added to Civilization II by the developers in later releases. These are basically savegames with the initial setup (maps, units, city placements, civs in place etc.). Civilization II started out with scenario (. Will the world bleed out or bow before you? The choice is yours.This page is provided for historical reference purposes.Ĭivilization II® from Microprose® initially did not start with a macro(event)language. Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it. Age of Civilizations II is a grand strategy wargame that is simple to learn yet hard to master. ![]()
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